Semaphore not implemented?
Hello, I'm trying to implement threads into my c++ code to run async lua scripts. For this I need a mutex or semaphore which is usable on all platforms(Windows and linux at least). So I tried to use "FGenericPlatformProcess" but there I always get an "not implemented" error. For Windows I can use "FPlatformProcess", but like I said I would need it also for linux.
Is there nothing in the unreal engine 4.5.1?
asked Nov 02 '14 at 11:39 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here