Destroying\Spawning objects issues

Hello, I’m trying to make a simple interaction when 2 objects collide they get destroyed and respawn again.
Basically what is happening is that, after the first collision they respawn but collision doesnt work anymore…

  1. How i can make the collision Global for every object in the class instead of being related to the single objects?
    because right now I’m using the events “On hit object 1” “on hit Object 2”
  2. How i can make the opposite? Like make always those 2 objects respawn everytime? Do i need a custom event?
    Thank you in advance!

Are you using the level BluePrint or an Actor BluePrint?