[Request, Doc] Difference between DX10 and DX11
It would be great if there was some doc about difference between DX10 and DX11 modes. I know that with DX10 we miss Reflection Environment, but what else?
Can you post any doc in documentation?
asked Mar 11 '14 at 01:57 AM in Everything Else
ue4-archive ♦♦ STAFF
We will look into this and see if we can get something put together.
Thanks for the suggestion!
Main difference beetween DX11 and 10, is that 11 has teselation and compute shaders. This just a overview, the real differences are a lot more, but those 2 are the most important differences.
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