[Request, Doc] Difference between DX10 and DX11

Hi!

It would be great if there was some doc about difference between DX10 and DX11 modes. I know that with DX10 we miss Reflection Environment, but what else?

Can you post any doc in documentation?

Thank you!

We will look into this and see if we can get something put together.

Thanks for the suggestion!

Main difference beetween DX11 and 10, is that 11 has teselation and compute shaders.
This just a overview, the real differences are a lot more, but those 2 are the most important differences.

Yeah, I know that, but I think Epics planned another features which can be affected, so, again, it would be great to have that doc, correct and updated.

Also, I’m very expect that it will contain few words about usage for consoles.