[Feature Request] bDontLoadBlueprintOutsideEditor=false by default
This is not technically a bug but i think it should be corrected nonetheless.
I opened (and closed) this thread:
because i got systematic crashes with a packaged game (which worked fine in the editor) when using declaration such as:
Checking the DefaultEditor.ini, i saw this variable with a interesting name, set to true:
I tried to set it to false:
and bingo, my packaged game worked smooth and fine.
So this is no bug, but i think it would be nice to have it set to false by default when creating a new c++ project.
It's true by default because Blueprints are not needed outside the editor.
It looks like you're attempting to access the Blueprint generated class through the Blueprint itself. Rather, you should just reference the class directly.
The class reference is Class'/Game/dice/D4_Dice_BP.D4_Dice_BP_C'
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