Character/Object-creation system (Mesh-recombining-system)
Hello there. Could anybody please give me a hint or starting point, to how I could combine different meshs I importet into one object? An example would be: different parts of a body (arms,legs,torso,head,etc...) combined make one charackter, or the different parts of a spaceship combined make a "new" space ship (Kinetic Void) And after that, how I would be able do make this work like a Charackter-Creator.
asked Nov 02 '14 at 05:27 PM in Using UE4
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