Cannot run IOS game on different devices

Hey,
I have been developing an app for IOS for a while, and when i run it on my iPhone device everything works fine,but my boss wanted it to run on his device as well, so i added his UDID to my Apple Developer Account and re-exported the provisioning profile and added it to my project, but is isn’t working on his device, only on mine.
I am using the last version of Unreal.
Did i miss something? Am i doing something wrong?
Thank you.

Are you building on a Mac or a PC? If on a Mac, look in ~/Library/MobileDevice/Provisioning Profiles to see if the provision has been updated (we had a bug where new provision files wouldn’t get copied, but that should have been fixed in 4.4). If on a PC, look in C:\Users//AppData/Local/Apple Computer/MobileDevice/Provisioning Profiles again to see if it the file has been updated. If it hasn’t been updated, you can manually copy it in to that directory to see if that will fix it. Also, make sure you re-package the project after the updating the provision or try to Launch On to his device.

-Pete

Hi Ash1029,

We did not hear back from you in response to this issue, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.