How to create a moonlit ocean? Movable point light causes artifacts on surface
I'm trying to create an ocean scene at night lit by the moon. My first idea was to create a movable point light with a very large attenuation radius. The problem is that I get rectangular artifacts on my test plane. If I make the light stationary the artifacts disappear, but in my case I need the moon to move.
I think I need to use a movable point light because I want accurate specular reflections on the water surface, and the water surface should be lit dynamically depending on the position of the moon. Is this the correct approach?
asked Nov 02 '14 at 08:33 PM in Rendering
You'll want to use a directional light in your scene along with adjusting some values in the post process to get the right look.
In the directional light you can adjust the values for the light to be more of a darker color like blue/purple. You'll also want to use a skysphere to get a good night sky.
Here is a scene I set up in less than 5 minutes using the ocean plane, water material, and a sky sphere from the Features Tour 2014 content that was recently released on the Learn Tab in the launcher.
I hope this helps!
answered Nov 13 '14 at 06:22 PM
Tim Hobson ♦♦ STAFF
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