What is lighting up the scene of Third Person Template?
I am with the third person code template.
I tried playing with the light and Sky_BP_sphere or something like that when I noticed. That even if I delete them both and rebuild. Something is still lighting up my level. As a matter of fact. If I erase everything int the Scene Outliner. For some reason the third person is still popping in. and is very much visible, something is still lighting up my level even if I erase everything and put a box.
How are things being placed in the level/scene if they dont exist in Hirarchy of scene outliner? and I checked the level BP and its empty.
I dont understand this.
The shadows/darkness are being influenced by the environment color. If you started a new level this is by default set to black. However, for the template levels they are default set to a light blue color to make the shadows not appear as dark.
In the Third Person template I removed all but the Floor mesh as you have done with yours.
Go to Settings in the toolbar and select World Settings. In the World Settings details panel on the right hand side go to Lightmass > Environment color > and change this to BLACK.
Now that you have done that Rebuild the lighting and you should see that everything is black now in your scene.
answered Nov 03 '14 at 02:32 PM
Tim Hobson ♦♦ STAFF
This confused me too. I found that deleting the atmospheric fog or changing its light color to Black makes the scene totally black.
answered Nov 03 '14 at 02:18 AM
you missed a little question in the post so i just wanted to ask it through here because it's not a major problem for opening a new post, but it's a little annoying problem.
TinyTeaTree mentioned something in the post "If I erase everything in the Scene Outliner, For some reason the third person is still popping in"
Why does this happening ? For example if i create completely new Third Person Template and delete the Third Person Character from world outliner, when i hit play button it still spawns a tp character on screen ?
If you say that its related to "Default GameMode" in project settings>Map&Modes it still doesn't make sense. If this spawns the selected character to screen no matter what , what is the point of adding thirdpersoncharacter actor to the world outliner ?
I mean even if we delete it from world outliner, game still spawns the character to the screen. so why bother for adding a third person character to the outliner in the first place ?
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