What is lighting up the scene of Third Person Template?

I am with the third person code template.

I tried playing with the light and Sky_BP_sphere or something like that when I noticed. That even if I delete them both and rebuild. Something is still lighting up my level. As a matter of fact. If I erase everything int the Scene Outliner. For some reason the third person is still popping in. and is very much visible, something is still lighting up my level even if I erase everything and put a box.

How are things being placed in the level/scene if they dont exist in Hirarchy of scene outliner? and I checked the level BP and its empty.

I dont understand this.

This confused me too. I found that deleting the atmospheric fog or changing its light color to Black makes the scene totally black.

yes the sky and the emptiness become black, but I can still see the brushes/meshes or whatever they are. Plus the blue character pops up even If I delete everything.

I’m stumped. Sorry. :frowning:

Hi TinyTeaTree,

The shadows/darkness are being influenced by the environment color. If you started a new level this is by default set to black. However, for the template levels they are default set to a light blue color to make the shadows not appear as dark.

In the Third Person template I removed all but the Floor mesh as you have done with yours.

Go to Settings in the toolbar and select World Settings. In the World Settings details panel on the right hand side go to Lightmass > Environment color > and change this to BLACK.

Now that you have done that Rebuild the lighting and you should see that everything is black now in your scene.

Thank you!

Tim

Thanks. Another riddle solved. and a whole new settings panel is now cluttering my awareness :slight_smile:

Hi Tim,

you missed a little question in the post so i just wanted to ask it through here because it’s not a major problem for opening a new post, but it’s a little annoying problem.

TinyTeaTree mentioned something in the post “If I erase everything in the Scene Outliner, For some reason the third person is still popping in”

Why does this happening ? For example if i create completely new Third Person Template and delete the Third Person Character from world outliner, when i hit play button it still spawns a tp character on screen ?

If you say that its related to “Default GameMode” in project settings>Map&Modes it still doesn’t make sense. If this spawns the selected character to screen no matter what , what is the point of adding thirdpersoncharacter actor to the world outliner ?

I mean even if we delete it from world outliner, game still spawns the character to the screen. so why bother for adding a third person character to the outliner in the first place ?

@finwefeanor

Wow. this is an old post! :slight_smile:

It’s still the game mode that is causing it.

This can be set in several places:

  • Project Settings > Maps & Modes
  • Toolbar > Blueprints > Game Mode
  • World Settings > Game Mode

If any of these are set it will automatically use the game mode whether you have the Player Start or BP Character in your level.

thanks for quick reply, yes 3 of them seem to causing this.

So if it is already setting it automatically according to game mode, why world outliner has a BP TP Character in it when you create new TP Template ? it is just for the showing ?

Side Note: Yes old post, i also love playing necro in rpgs, bringing life to death is something i like :slight_smile: Anyway What do you usually prefer as a team , reviving 2 years old posts something you are not preferring ? Should i go for creating a new post next time ? i didn’t want to create unnecessary post but if it is intervening your tracking purposes i can go for creating new posts next time.

Yes, the templates are really just that. Something to show an example for. By having the character visible and not a player start makes it easier for some who are just starting out to see how things work, but I think also has the chance to confuse because you don’t see that when you create a new level or by just dragging in a character BP.

As for the older posts, with legitimate bug reports, we really prefer separate posts. That much easier for us to track and report on our end. For other posts, it can vary. Sometimes someone will necro one and then take over the post, but sometimes it’s a smaller part of the original issue like this one that just needed more clarification.

In general, though, it’s best to post a new question with a clear subject line that way if a new or confused user comes along they will likely find it much more easily than like this question where the subject talks about the template becoming brightly lit, but now we have game modes coming into question.

Happy to help regardless, though. :slight_smile: