Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Dynamic spawned actor doesn't collide with dynamic spawned level.

Hi everybody! I am spawning dynamically my level, players and AI. Now i am trying to spawn objects over the navmesh (wheelchairs, stretchers, medical stuff) using simulated physics, but they doesn't collide with my level. Probably is something easy to solve, but I don't have any clue from where to start looking... :'(

Product Version: Not Selected
more ▼

asked Nov 02 '14 at 09:52 PM in Blueprint Scripting

avatar image

31 2 6 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Well the first location you should take a look at is the components tab. You can check out all properties of the components and your root or mesh or whatever you want to have the actual collision and look in the collisions tab there.

more ▼

answered Nov 02 '14 at 10:42 PM

avatar image

5.9k 291 86 293

avatar image TJ V ♦♦ STAFF Nov 03 '14 at 06:29 PM

Hi Sanson,

There is currently issues with the way 'Using Complex Collision as Simple' interacts with physics objects. Our developers are aware of the issue and are looking into it.

I suggest creating your own custom collision. You can do this in either a 3D modeling program or through the Collision drop down menu in the Static Mesh Editor. The Using Complex as Simple Collision setting is quite expensive because it is a per-poly collision method. I would only suggest using it in moderation.



(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question