Dynamic spawned actor doesn't collide with dynamic spawned level.
Hi everybody! I am spawning dynamically my level, players and AI. Now i am trying to spawn objects over the navmesh (wheelchairs, stretchers, medical stuff) using simulated physics, but they doesn't collide with my level. Probably is something easy to solve, but I don't have any clue from where to start looking... :'(
asked Nov 02 '14 at 09:52 PM in Blueprint Scripting
Well the first location you should take a look at is the components tab. You can check out all properties of the components and your root or mesh or whatever you want to have the actual collision and look in the collisions tab there.
answered Nov 02 '14 at 10:42 PM
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