Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Fade to White out of Widget Menu ?

Hello !

I am currently working on a small game and have been setting up my "main menu". It currently is based on a UE4.5 Widget system containing a background and two buttons. Everything seems to work fine up to that point.

It gets complicated when I try and create the event for my first button : "Play". The event's goal is simple : I wish to load the first level. Problems arise when I try and fade the screen to white before loading the level !

I played around with a few things and figured out that my best bet is to call a function with a timeline from somewhere else (I've set it up on my HUD blueprint).

So I added a "border" on top of my widget and set it with a material. The material is set up to use a parameter from a collection as its opacity. I then timeline the parameter from my HUD and it should fade in... it doesn't. Actually, it seems translucent materials don't work at all here...

Image : FadeToWhite Here's the whole thing as I currently have it... Note : The material is currently on Additive and Unlit. But I tried Translucent as well. To no avail.

Does anyone have an idea of how to achieve this ? (I tried Post-Processing, but it doesn't affect menus :/)

Product Version: Not Selected
fadewhite.jpg (726.4 kB)
more ▼

asked Nov 02 '14 at 11:34 PM in Blueprint Scripting

avatar image

11 3 3 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I figured it out !

I had simply not seen the "Animations" editor at the bottom. And, if anyone is having problems with their white turning grey when animated, don't use an "image", use a "border". It should work better.

more ▼

answered Dec 03 '14 at 02:06 PM

avatar image

11 3 3 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question