Lightmap Density

Hi Guys me again,

Since upgrading to 4.5.1 some assets are shaded as if skeletal meshes when reviewing the Lightmap Density. In the attached image you can see that they are in-fact static.

As always any leads are appreciated.

Cheers

J

Hey juoolz -

Did you have the mobility of the meshes recently from Movable to Static? and have you built lighting since that change?

Let me know -

Eric Ketchum

After a light bake it solved the issue.

This appears to happen when I transferred projects from 4.4 to 4.5

Cheers J