4.5 Compiler errors on team's machine with same game source
Stemming from this post by my colleague: https://answers.unrealengine.com/questions/95133/problems-updating-project-to-44.html
We've just upgraded to 4.5 and experiencing similar issues from the previous post that seem to be originating from our custom Slate code. The game source, all files and settings are the same as on my machine but my colleague seems to be getting compiler errors which are stemming from the Slate code I have created.
We are both using the same game engine version from GitHub.
I have attached the compiler errors in a text file. We have had this issue for a while now and we're only able to work around this by commenting out the slate code for my colleague to work. I am unable to find the reason for the compiler errors. Any help is much appreciated.
I am able to share privately the game code if required.
Hey ZeJudge and DaveHall17-
I apologize for the delayed response however after looking into this issue it appears to be a problem caused by Visual Studios. You can visit their forums at https://social.msdn.microsoft.com/forums/vstudio/en-us/home?category=visualstudio%2cvslanguages%2cvstfs%2cnetdevelopment%2cvsarch . Again I apologize we cannot be of further help and wish you luck in your project.
answered Dec 05 '14 at 05:10 PM
Private Include Paths In Build CS
First of all, hii!!!
Have you tried rearranging your source folder structure
so that you have this
Source/YourProjectName/YourSlate/ put all your special Slate files here
then in your build cs:
I have had many problems compiling .h files for non UCLASS classes, I experienced them the most with my custom UI system that I made which is all pure C++ classes. The UBT gets highly confused by that somehow, buuut, if you use private include paths the UBT becomes very happy!
That's what has worked for me in every case where I could not get .h files to compile in the right order / find each other.
answered Nov 14 '14 at 05:19 PM
The issue is fixed now . Thanks for everyone's help .
answered Dec 10 '14 at 01:16 PM
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