Disabling part of level

Hello everyone,

I’m building a small, but visually rich, VR experience, where player drives a car mine to airport. For the sake of performance i want to ask, if it’s possible to tell Unreal Engine that when player is not in specific part of level, it can ignore the part of level completely. IE once player escapes mine, all lights/particles/volumes/static meshes are ignored and not eating performance anymore.

Jan

Hi ENiKS,

I suggest looking into Level Streaming volumes or World Composition. They both allow you to stream in and out different sections of the map depending on where the player is located.

Cheers,

TJ