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Anti-Aliasing work around

so while working with foliage and adding in custom world offset nodes for wind affects and swaying motions. I am noticing AA is absoultely horrendous and making my objects super blurry and adds an almost pixelated look. The only way i have found to fix this is add a global post process volume with the settigns: >Misc>AA Method>FXAA on

is this correct? expensive? or is there a better practice?

thanks!

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asked Nov 03 '14 at 10:09 PM in Rendering

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Dynako
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Hello Dynako,

You are correct in assuming the post process is the place to fix this setting, but there should also be a setting called "Temporal AA" which provides a higher quality anti-aliasing, but is a bit more expensive.

Within the same "Post Process Volume" change the "Motion Blur" settings to 0.0 for both the "Amount" and the "Max."

Another way to increase the visual quality of your effects would be to change your increase your "Engine Scalability Settings."

Use the image posted below as reference to where to locate these settings:

Engine Scalability Settings

alt text

Post Process AA Settings

alt text

Hope this helps!

Andrew Hurley

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answered Nov 11 '14 at 10:05 PM

avatar image Dynako Nov 12 '14 at 04:45 PM

Thanks Andrew, this will help a lot in getting in the right direction so much appreciated.

avatar image AndrewHurley Nov 12 '14 at 05:01 PM

You are quite welcome!

avatar image Shehan.999 Jan 26 '16 at 12:14 PM

If u need really nice quality, just make Mise screen precentage 400 AA Method FXAA

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