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iOS launch failed to find object

My game is walk well in mobile preview, but after I lunch to my iPhone, I will find error message in output log as "LogUObjectGlobals:Warning: Failed to find object 'AnimBlueprint", no matter I use any load function to load my AnimBlueprint, still not funded in launch, Please help me, Thanks.

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asked Nov 04 '14 at 04:45 AM in C++ Programming

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Alex
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avatar image Alex Nov 06 '14 at 04:35 AM

Sorry, My AnimBlueprint is not crashed in lunch iPhone, But If I use StaticLoadObject to load my SkeletalMesh then my game also crashed in lunch iPhone startup too. log message is the some as "not find .....", Please help me, Thanks.

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