Quadruped Character questions
I am trying to find information on quadruped characters but this seems hard to find. I have a concern regarding the capsule.
UE4 does not allow capsules to be rotated. If you want your capsule component to fit the character, and your character is 75meters in length and 10 meters in width, fitting the capsule would result in a character this is 65 meters away from objects to its sides and still be blocked due the capsule having to be so big.
How would one go about creating quadruped characters or NPC's that are still being blocked at respectable distances?
asked Nov 04 '14 at 07:33 AM in Using UE4
Pretty sure the capsule is defined in the Pawn class. https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Pawn/ https://docs.unrealengine.com/latest/INT/Engine/Animation/CharacterSetupOverview/index.html So, you'd need to make a new custom Pawn class that has the kind of collision you're looking for(capsule or otherwise). Hope that helps anyone else who stumbles upon this in the future.
answered Feb 04 '16 at 04:57 AM
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