RunUAT.bat ERROR: AutomationTool was unable to run successfully

Hi all,

I saw that there are a couple more questions with the same title, still none of those could help me solve my problem.

I succesfully exported this project before but this week I get an Build Failed error.

Project is in done in Unreal Engine 4.4.3
The Cook content for windows logically fails as well.

I’ve attached my logs “Cook.txt” and “UAT_Log.txt”

If someone could help me that would be great. If you’d need anything else please let me know.

Best Regards,

.

Anyone who could help me out?

RunUAT.bat ERROR: AutomationTool was unable to run successfully - Platform & Builds - Epic Developer Community Forums having the same problem :c

Hi all,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Hey ,

Thanks for your answer. Hahaha you should have seen how I made my projects back then, it’s a wonder my computer didn’t explode there were so many things I did wrong… Since then I haven’t got this issue. But that might also have to do with you guys updating the engine and not me getting any better…

Anyway thanks for the update!

Cheers,