[bug]Max Fly Speed replication bug?

I’ve found that Max Fly Speed in Character isn’t working correctly on Client. If you set it to for example 1 it will work on Server but not on Client.

It’s simple to repro:

  • Create character,
  • Set flying movement ,
  • Set max fly speed to 1000,
  • In game state replicate Set Max Fly speed to 1,
  • Play in new window using 2 players - server will fly using max fly speed 1 and client will fly lot faster even if max fly speed was set to 1 from game state, (checked in-game it is set to 1)

Found the answer : Character Movement max walk speed replication? - Multiplayer & Networking - Unreal Engine Forums
Basically client can’t change replicated variables which are everything in CharacterMovement.

So i guess it’s still a bug in that case right? I’m having the same issue, can’t replicate max fly speed, just doesn’t want to work. Or there’s some walk around for that?

It’s working but the change (set max fly seed) need to be done on server.

Hm. Yeah i’ve tryed it out but it dosn’t seem to work on a client side in my case? can you make some screenshots of your nodes, maybe I’m doing something wrong?

Oh nwm I figured out that it’s working like you’ve said on a template. Just not working in my game. Will dig into this problem