Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Displacement problems

Good day . Today, faced with such a problem. alt text

Product Version: Not Selected
bug.png (2.5 MB)
more ▼

asked Nov 04 '14 at 12:41 PM in Using UE4

avatar image

0 1 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first


I see that your geometry contains an insufficient number of polygons. Displacement in EU4 have a maximum tesselation factor 10. And mesh must have pre tesselation. But, if you need use the low poly mesh, you can fake displacement with Bump Offset.

Look this tutorial


more ▼

answered Nov 04 '14 at 02:41 PM

avatar image

8.4k 254 41 399

avatar image Luos Nov 04 '14 at 05:19 PM

Besides using bump offset, if the texture isnt tiling on the corners the chance of these holes happening significantly increases. If both sides dont have the same smoothing groups this can also increase chance of holes.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question