LOD meshes Import with 90° rotation?
I'm having a weird Issue when Importing LODs. When I import an LOD for a mesh using the mesh viewer/Content browser method, it seems like the LOD is rotated 90° on Y for some strange reason. Can anyone help? Not sure if this is a bug or something I'm missing!
This is only an issue when importing LOD meshes, the base FBX files work fine. Also I'm using FBX 2013.
I've attached a picture so it's easier to understand:
asked Nov 04 '14 at 02:19 PM in Bug Reports
I fixed this and my PR has been accepted by Epic, so it should definitely be fixed in 4.11, it may be in 4.10, but I'm not sure if I made the cut off before branch or if it has been integrated across to the 4.10 branch. For reference, it is this change:
Same here, still have this issue.
It does sound like some kind of axis conversion problem. Solution is to export your LODs Z-up, even if your base mesh works Y-up. (Source: exporting from Max to 4.6)
answered Apr 16 '15 at 10:18 PM
I got a coder friend of mine to do a fix for this
It's waiting to be looked at if possible?
answered Sep 13 '15 at 11:46 AM
I'm, unfortunately, not able to reproduce this. I've made a simple box in 3Ds Max with some verts moved for each LOD (1 base import saved and closed the editor before opening back up to reimport the other LODs, and two lower LODs). I'm not seeing the same results.
I tested this on the 4.5.1 Launcher version and I am currently using 3Ds Max 2013.
Can you verify what version of the engine you're currently using? Is this a SpeedTree asset or a custom created mesh? Also, are you able to setup a simple mesh and reproduce this with a new asset?
Thank you. :)
answered Nov 04 '14 at 08:24 PM
Tim Hobson ♦♦ STAFF
I also have this problem in UE 7.4.4. :(
answered Apr 06 '15 at 06:28 AM
I can confirm that the following procedure breaks LOD1 assets.
UE 4.9 release.
How is it possible that a bug this huge has been unresolved and even unreproduced for almost a year ?
I'm having this problem with 4.10.1 and still not fixed!?!
answered Dec 29 '15 at 09:09 PM
Hi guys Just found a quick fix. Just click on reimport and then u can import the LOD
answered Feb 19 '16 at 12:28 PM
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