Copies/forks of UE4 source code

Are there any restrictions on where we keep forks/copies of the UE4 source code? Other than the copy on your local computer that is created when you clone from GitHub, is it okay to push to, as an example, a BitBucket repository?

Hi Dave!

The only restriction is that you may not share the code with anyone who is not a licensee. So wherever the source is located it needs to only be accessible by those people. ie. don’t make it public.

Cheers,

Nick (Epic Games)