UMG - how to connect to server without C++

Is there any way to connect to server using UMG without dealing with C++?

I’ve found the answer: You will want your server to run a command such as open level1?listen and then have your clients join by using open [server IP address]. Once they have joined up, if you want to switch maps and keep all of your existing clients connected, use a command like servertravel level2 and that should transition server+clients to the new map.