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How do I set an OnLostSight event?

I'm using blueprints for the prototyping stage of my ai and I can't quite figure out how to set an event for when a bot controller loses sight of an enemy.

PawnSensing has a built in OnSeePawn event but other than that, I can't figure it out. Anyone got some insight into this? AIPerception has a lost sight radius but I can't see any way of setting up an event with that component.

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asked Nov 04 '14 at 04:57 PM in Blueprint Scripting

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Skuvnar
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avatar image MieszkoZ STAFF Nov 04 '14 at 10:19 PM

Just a little note here, AIPerceptionComponent is not operational just yet.

--mieszko

avatar image Skuvnar Nov 05 '14 at 01:03 PM

Ah, that would make an awful lot of sense. Thanks.

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