How do I set an OnLostSight event?
I'm using blueprints for the prototyping stage of my ai and I can't quite figure out how to set an event for when a bot controller loses sight of an enemy.
PawnSensing has a built in OnSeePawn event but other than that, I can't figure it out. Anyone got some insight into this? AIPerception has a lost sight radius but I can't see any way of setting up an event with that component.
asked Nov 04 '14 at 04:57 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here