How do I set an OnLostSight event?

I’m using blueprints for the prototyping stage of my ai and I can’t quite figure out how to set an event for when a bot controller loses sight of an enemy.

PawnSensing has a built in OnSeePawn event but other than that, I can’t figure it out. Anyone got some insight into this? AIPerception has a lost sight radius but I can’t see any way of setting up an event with that component.

Just a little note here, AIPerceptionComponent is not operational just yet.

–mieszko

Ah, that would make an awful lot of sense. Thanks.