Adding Animations to Military Weapons Silver

Hello There

I wonder if you can help.

Ive been messing about adding the MarketPlace Military Silver pack weapons to the Third Person Template and have found adding the weapons has been simple enough i.e. adding a BP of the weapon to a socket on the character.

I want to now add the animations that are included i.e. firing the gun has a sequence. SO - how is the best way to do this…

I thought it would be best to create an animation BP for the gun and use that to power the logic i.e. when i press fire it also plays that animation. However i can’t get it to work.

Instead i can play an animation via the character BP or in fact any BP. This isn’t ideal though as i have 4 animations with a mix of different states. I felt using a MontageAnim would be best and building it the way the characters AnimBP is built i.e. a state machine etc

I select the WeaponBP and in the components section i select the animation of the animationBP i made for it. I then create a montage of all the rifle animations. The problem is there is no idle one and i can’t add a condition to the first state in the State Machine of my new WeaponAnimBP.

Again - i work around this by playing the animations from another BP when i press “fire” but i feel this isn’t the right way… Surely just like my character, i should use an AnimBP of the weapon to control any montage of the weapons animations thus allowing me to use the montage tools for playing not just the play animation one.

Im new to this and had been doing pretty well. This is just really frustrating me! Help please :slight_smile:

David

PS I hope this make some sense!

1 Like

Same… Can´t get the gun animation (animation montage) to work.

Any luck?