The question is very simple - how to call a Custom Event in Level BP?
I must to move some stuff when my UMG blueprint is telling to do so. I know i can do this with a gamemode BP or Pawn, but I have many levels, where i must to move objects and blueprints in the different ways on the button being pressed.
In another case I use Cast to BP to call Events, but here I must to call a custom event in the level BP and i have no idea how…
I think that it could be the solution for many of my interaction problems in communication between the different levels, especially with the game mode blueprint add event dispatcher I do not quite understand. Could you give me a step by step explanation with appropriate screenshots which display all connections to the objects?