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How to call a Custom Event in Level BP?

Hi guys!

The question is very simple - how to call a Custom Event in Level BP?

I must to move some stuff when my UMG blueprint is telling to do so. I know i can do this with a gamemode BP or Pawn, but I have many levels, where i must to move objects and blueprints in the different ways on the button being pressed.

In another case I use Cast to BP to call Events, but here I must to call a custom event in the level BP and i have no idea how..

ThankU

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asked Nov 04 '14 at 10:05 PM in Blueprint Scripting

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AlFlakky
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Found the solution. Made Event Dispatcher in gamemode and call it whenever i need. In Level blueprint binded it at level start.

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answered Nov 08 '14 at 04:07 PM

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AlFlakky
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avatar image MarcelBlanck Jul 20 '15 at 08:07 PM

AlFlakky this really saved my day! Thanks!

And finally I understand these BP event dispatchers =)

avatar image mariofrank Sep 16 '18 at 09:39 AM

I think that it could be the solution for many of my interaction problems in communication between the different levels, especially with the game mode blueprint add event dispatcher I do not quite understand. Could you give me a step by step explanation with appropriate screenshots which display all connections to the objects?

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