r.MaterialQualityLevel and sg.EffectsQuality reset destructable meshes

r.MaterialQualityLevel and sg.EffectsQuality console commands reset destructable meshes back to their default state.

Here are two pictures of the BP (I don’t know if you need the second, but I added it just in case!)

Also, here is a link to the video I made of the bug: - YouTube

Hope this help! --GMC

Hi GMC,

Thank you for the report. I’ve been able to replicate the issue you’re having and have submitted a ticket for it (UE-5485).

Once a solution has been implemented and verified I’ll update this post accordingly with all relevant information.

Thank you!

Tim

Cool, thanks! Unreal is coming along great! Keep up the good work!