Crash after import FBX with Materials/Visual Problem
I have problem with Unreal Engine Editor. When i try to import an FBX with materials and textures (Environments or Characters) The editor crash.
If i toggle off "import Materials" the import go fine with some errors
This not happend with all the FBX but with the fbx imported fine i have visualization problem. I see wrong the texture applied on the model(example: Black area on th texture, strange deformed texture.)
I have already import this models on other engines and they work fine. is possible have help?
There is a guide to import correct the model? Thanks.
I've fixed both your issues in code and it should be fixed in the next update. You can work around these for now doing the following:
answered Mar 24 '14 at 06:42 PM
If you are using Any Autodesk software,be sure to use 2013 FBX when exporting.
answered Mar 20 '14 at 03:54 AM
Thanks for your report. Could you attach a sample test asset that causes this crash that you wouldn't mind sharing?
answered Mar 20 '14 at 02:05 PM
i resolve one of the problem i think
i see the guide to import an FBX and i notice my model not have material named with skin## method
I have renamed the material with _skin## and now import with material work (Characters)
But the model come without texture place on that, and in the viewer every material is set to "None"
for the Environments the problem remain i need to import big scene and if crash with large model is not good for me.
there is a size limit for model?
answered Mar 20 '14 at 03:01 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here