Destroy actor destroys all in one go...how do I stop this

Hey guys, im nearly there with this problem, just need to tweak it slightly, but how do you destroy and actor (sprite Component) when it spawns individually, my issue is that every time they all spawn, they get deleted in one go. which i dont want.

Whatever you are spawning, make it into its own BP. Inside that BP have the mechanics that determines what destroys them (or their component). So when you spawn your actor with its BP it will destroy only itself (or his component) rather then deleting them all.

Thanks, ill give this ago :).