Error after packaging on Mac OS X
I just tried packaging the "Reflections" content demo with UE4 using Mac OS X 10.9.2
It looks like the package was successful, but when I try to run the packaged game, I get the following error message:
What does this mean?
asked Mar 20 '14 at 03:26 AM in Packaging & Deployment
Hey Guys -
Currently when you select File > Package > Mac you need to pass in arguments for non-code projects, or if you are using pak files. To do so open Terminal and enter the following :
This will launch the Packaged Game.
Nick Bullard-Bradley | Engine QA | Epic Games Inc.
Just to clear something up with what I posted earlier. The .uproject it's looking for is not the one in Documents/Unreal Projects/MyPjectName/MyProject.uproject. So it's not an absolute path that you need to pass, its relative to the the UE4Game.app, as it's stored in the .pak file.
In your MacNoEditor Folder that gets created you have Engine and ProjectName folder. In the image below, (i used Reflections) the right finder shows a packaged project with User Pak file disabled. As you can see there is another copy of the .uproject here, which is what the UE4Game.app is looking for. When using Pak file, this gets stored inside it the .pak file.
Try launching with the following command
Let me know if this gets your game running
answered Mar 23 '14 at 05:58 PM
[Epic] Nick.Bullard ♦♦ STAFF
Has anyone figured this out? I get the same error.
answered Mar 23 '14 at 12:02 AM
it does have the executable bit set...
Dales-MacBook-Pro-2:Mac dalecarman$ ls -la total 16 drwxr-xr-x 4 dalecarman staff 136 Mar 23 09:30 . drwxr-xr-x 4 dalecarman staff 136 Mar 23 09:32 .. -rw-r--r--@ 1 dalecarman staff 6148 Mar 23 10:17 .DS_Store drwxr-xr-x 3 dalecarman staff 102 Mar 23 09:29 UE4Game.app
answered Mar 24 '14 at 07:49 PM
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