[Bug] Widget inside widget cause RunUAT.but unable to run

Hi everyone!

I know, this error is very common, but when I was trying to write this question, I found the reason, which calls problem to appear.

So… You know the problem.

Everything was fine yesterday, but I opened my project today, changed some things and tried to compile it and now i get the error.

I deleted all the UMG Widgets from my project, deleted all the UMG functions in blueprints, that used my widgets. Now everything is working and compiling fine. So the reason is the UMG.

Then I tried to recover my Widgets and the logic step by step and found, that setting up widget inside another widget cause compile error:

MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.

MainFrameActions: Packaging (Android (All)): BUILD FAILED

So, if this is a bug, please, fix it, if its not… Well… Make it possible to do widgets inside another one.

Spec:
Unreal Engine 4.5.1 (Downloaded through Launcher) , Win8.1 Pro, Build shipping for Android (All)

P.S. For Windows I get the same error and the same reason.

Hello ,

This sounds like an issue that is already know and has been reported to the developers. However, in order to make certain of this fact I would like you to answer a few questions.

Quick questions:

  1. Are you getting a crash or just an error?
  2. When you say one widget inside another, I am assuming you mean via the “User created” selection in the Palette panel. Is this correct?
  3. Can you provide accurate reproduction steps for your issue?
  4. Can you reproduce this in a clean project?

Thank U for answering me!

  1. Just an error in Logs. And compile fails, of course.
  2. Yes.
  3. I have two widgets- Play and Fail. Play has pause button and some statistics. Fail widget has restart button and some text. I wanted to set Fail inside Play widget, to switch Fail Visibility, instead of adding or removing widget on/from viewport. So, when I have Fail widget in Play widget, and trying to compile my project, I get the RunUAT error. When i delete F from Play Wget, project starts to compile fine.
  4. Yes, Ive tryed to make clean project, but as soon as I add Wget into another one, I get the Error.

Hello ,

I am unable to reproduce this issue. Adding widgets from other widget blueprints works and compiles just fine. Does this happen with all widgets? If you were to take two widgets with just buttons in them, will this also give you an error?

Here is full log:

My friend have helped me to find an error, so I post just useful lines of log.

Also I tried to make another blank project. This time everything went fine.

Hello ,

I am unable to reproduce this issue. If you can get this issue to occur in a clean project I will be more than happy to take a look at any reproduction steps you provide and assist you further.

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.