Material Editor Lag
I've read as many similar posts about this on here as possible and I don't think I fit into the same issue as I read it was a hardware issue..
I have a quad 3.0g, 8g ram and a GTX770. The editor and samples all run fine. Great, actually.
When I first create a material and bring in 1-2 textures, it lags insanely to the point where my mouse is next to unresponsive and ticks across the screen. If I hit the save button at the upper left, it corrects itself and runs perfectly smooth.
When I make a change to any parameters, the editor goes back into crazy lag as it starts to compile shaders. Even when I have as little as a single diffuse, normal and 2 constants for rough/metal, it compiles upwards of 140 shaders (worst case was 1004) and takes 1-2 minutes to complete. During this compile time I am lagging so badly that it's best to just not touch my computer. Once the compile is completed, it seems to once again correct itself and be 100% perfectly responsive and smooth.
I don't think my specs are bad and I've tried turning off the real-time previews, but nothing seems to help the issue. It's making it next to impossible to fluidly iterate through my material settings to get a good look without wasting almost 95% of the time just staring at the "Compiling Shaders" box. I'd venture to guess that it's slowing down my production time by about 323,448.314%.
Is this just me or is this basically how the material editor runs in general for everybody?
Oh sweet, I'm still new to the editor and didn't actually see those settings. Everything seems to run a lot smoother just dropping AA on that actually. I think I'm good now and can call this resolved. Thank you for taking the time.
answered Nov 12 '14 at 05:34 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here