pawn sensing false?
In blueprints I am unable to find something that checks if a pawn Is no longer being sensed. There is an event OnPawnSee.
But how would u know if the pawn is no longer in range? There is no event for pawn no longer being sensed
asked Nov 06 '14 at 07:26 AM in Using UE4
Eventually figured out there isn't something that triggers if the pawn is no longer sensed. As a workaround a compare the see radius with the distance of the pawn and branch it.
answered Nov 06 '14 at 11:20 AM
the solution is to call delay function , for 0.001 seconds , reset the variable detected to null
answered Mar 20 '17 at 11:14 AM
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