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How to EnableInput() Through code? how to reference the PlayerController?

 EnableInput(/*???*/);

This function requires reference to Player Controller. In BP you have a node for getting current PlayerController. How do I do the same thing in code? and why do I even need to reference a PlayerController to enable input? I just want to program some input.

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asked Nov 06 '14 at 08:27 AM in C++ Programming

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TinyTeaTree
23 9 10 13

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I Found the answer on some vague forum thread.

first you define a BeginPlay(), why is it virtual for I dont know.

 virtual void BeginPlay() override;

then you EnableInput() and they way to get the PlayerController is to say GetWorld()->GetFirstPlayerController() and that gets you the Controller.

 void AAIBot::BeginPlay()
 {
     Super::BeginPlay();
 
     if (GEngine)
     {
         GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, TEXT("HELLO WORLD"));
     }
 
     EnableInput(GetWorld()->GetFirstPlayerController());
 }

DO NOT, ever try to do this in the constructor or else Unreal 4 will crash and your project will be lost forever.

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answered Nov 06 '14 at 09:15 AM

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TinyTeaTree
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