how to scale font X and Y?

hey guys,

im having a little trouble with drawing text within my HUD blueprint.

the result im after is being able to draw a font that can have its width[X] and height [Y] scaled individually, since this would allow me to have the font scale correctly for all resolutions (which i already have an function for) but since text can only be uniform scaled i’m unsure what i can do to make this work and it is a hurdle preventing me from going further with my game.

thanks for any help guys, even a point in the right direction would be awesome :slight_smile:

thanks luckily i created a custom function for exactly what i needed and it works like a charm

I’d like to know the answer for this too!