How can I rotate a component of an actor blueprint

I everyone, iI wanted to make a vault door, and I’ve got some part of it, that I combine in an actor blueprint like that :

And then I want to make some part of the vault (like locks, door and stuff) to be animated, so bassicly I just need to move/rotate the part of the vault.

I’ve got no problem to translate things but I can’t roate any of parts of the vault like the door, to open it

Here’s my problem :

I really don’t know how to rotate componants in an actor blueprint, can you guys know a different node or a different ways to do that because I’m searching for a while and I can’t find a solution…

Try dragging off of the Entrance node and see if you get a ‘Set Component Rotation’ node. I can’t remember if that’s a valid node or not, but the issue you have there is that you’re trying to input a component (part of a blueprint) into a node that needs an Actor (object in the world, in your case the whole BP with all parts together).

Sorry I can’t be more clear, away from my UE4 machine at the moment.

Oh I saw, in fact there is two kind of nodes to transform something, there are actor’s nodes and the others.
Actor’s nodes are exclusif to actors on the scene, and the others can be used to transform a component of a Blueprint, but we can only see them if we untick the ‘Context Sensitive’ case and I forgot to do this while I was searching.

Thanks for your answer, your really helped me on that one :slight_smile:

did you find the answer ? :slight_smile: I need to rotate one part only in the blueprint too

Use Move Component To Node