Convert foliage to static meshes
I'm looking for a way to convert my drawn foliage meshes to separate static meshes. So I can use the foliage system to initially draw meshes, but afterwards can address separately.
Is there an easy way to do this? Or should I be looking at a Blueprint/C++ script to parse all actors in the foliage and replace them with their static mesh on the same position?
asked Nov 06 '14 at 12:05 PM in Using UE4
There is no option to do this in the engine currently. If this is a feature you need the latter options your suggested would be a better solution.
answered Nov 06 '14 at 07:20 PM
Tim Hobson ♦♦ STAFF
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