How to get Path points?

Hi,

When you are using functions like “Simple move to location”, “Move To” or similar, is it possible to get the list of points in navmesh where the character would move? I know you can get an immediate point, but what about the whole path? I am building a racing game demo and want to use vehicle class and its built in “set throttle” and “set steering input” functions. So, I only need points from path in navmesh, where I could supply end point only (not using character class and it’s movement component). Thanks.

I think I have found the solution myself. There is actually a function “Find Path to Location Synchronously” in blueprints that does exactly what i wanted. However, I was using 4.3 version of UE4 and the functionality does not exists in this version.