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[Closed] Building headless on linux

I'm Trying to build Unreal Editor on Linux (Ubuntu 14.04) so I can have a build server, because it's a server it doesn't need an interface.

Now, when I get the code from github and run ./GenerateProjectFiles.sh all seems to be fine. But as soon as I try to build the UnrealHeaderTool it fails miserably, It also tries to compile Module.Core.2_of_5.cpp before the 1_of_5.cpp, now I don't know if that's a problem or not, But it doesn't give me much more error details.

This is what it gives me

 vagrant@vagrant-ubuntu-trusty-64:~/UnrealEngine$ make UnrealHeaderTool
 Engine/Build/BatchFiles/Linux/Build.sh UnrealHeaderTool Linux Development
 Building UnrealHeaderTool...
 Using clang version '3.3' (string), 3 (major), 3 (minor), -1 (patch)
 Performing 17 actions (1 in parallel)
 [1/17] Compile Module.Core.2_of_5.cpp
 clang: error: unable to execute command: Killed
 clang: error: clang frontend command failed due to signal (use -v to see invocation)
 Ubuntu clang version 3.3-16ubuntu1 (branches/release_33) (based on LLVM 3.3)
 Target: x86_64-pc-linux-gnu
 Thread model: posix
 clang: note: diagnostic msg: PLEASE submit a bug report to http://bugs.debian.org/ and include the crash backtrace, preprocessed source, and associated run script.
 clang: error: unable to execute command: Segmentation fault (core dumped)
 clang: note: diagnostic msg: Error generating preprocessed source(s).

And after that it just continues with Core.1_of_5.cpp and fails with the same message

This is my output in BuildThirthParty.log

 building LinuxNativeDialogs
 + cd Source/ThirdParty/LinuxNativeDialogs/UELinuxNativeDialogs
 + rm -rf build
 + mkdir build
 + cd build
 + cmake ..
 -- The C compiler identification is GNU 4.8.2
 -- The CXX compiler identification is GNU 4.8.2
 -- Check for working C compiler: /usr/bin/cc
 -- Check for working C compiler: /usr/bin/cc -- works
 -- Detecting C compiler ABI info
 -- Detecting C compiler ABI info - done
 -- Check for working CXX compiler: /usr/bin/c++
 -- Check for working CXX compiler: /usr/bin/c++ -- works
 -- Detecting CXX compiler ABI info
 -- Detecting CXX compiler ABI info - done
 -- Found PkgConfig: /usr/bin/pkg-config (found version "0.26")
 -- Looking for Q_WS_X11
 -- Looking for Q_WS_X11 - found
 -- Looking for Q_WS_WIN
 -- Looking for Q_WS_WIN - not found
 -- Looking for Q_WS_QWS
 -- Looking for Q_WS_QWS - not found
 -- Looking for Q_WS_MAC
 -- Looking for Q_WS_MAC - not found
 -- checking for module 'freetype2'
 --   found freetype2, version 17.1.11
 -- Found Freetype: /usr/lib/x86_64-linux-gnu/libfreetype.so (found version "17.1.11")
 -- Some or all of the gtk libraries were not found. (missing:  GTK2_GTK_LIBRARY GTK2_GTK_INCLUDE_DIR GTK2_GDK_INCLUDE_DIR GTK2_GDKCONFIG_INCLUDE_DIR GTK2_GDK_LIBRARY)
 -- checking for module 'gtk+-3.0'
 --   found gtk+-3.0, version 3.10.8
 -- checking for module 'sdl2'
 --   package 'sdl2' not found
 -- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so
 -- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so - found
 -- Looking for gethostbyname
 -- Looking for gethostbyname - found
 -- Looking for connect
 -- Looking for connect - found
 -- Looking for remove
 -- Looking for remove - found
 -- Looking for shmat
 -- Looking for shmat - found
 -- Looking for IceConnectionNumber in ICE
 -- Looking for IceConnectionNumber in ICE - found
 -- Found X11: /usr/lib/x86_64-linux-gnu/libX11.so
 -- Found OpenGL: /usr/lib/x86_64-linux-gnu/libGL.so
 -- Qt4 found
 -- GTK3 found
 -- Configuring done
 -- Generating done
 -- Build files have been written to: /home/vagrant/UnrealEngine/Engine/Source/ThirdParty/LinuxNativeDialogs/UELinuxNativeDialogs/build
 + make -j4
 Scanning dependencies of target qt4dialog
 [ 25%] Building CXX object CMakeFiles/qt4dialog.dir/src/qtdialog.cpp.o
 Scanning dependencies of target gtk3dialog
 [ 50%] Building C object CMakeFiles/gtk3dialog.dir/src/gtkdialog.c.o
 Linking C shared library libgtk3dialog.so
 [ 50%] Built target gtk3dialog
 Scanning dependencies of target gtk3test
 [ 75%] Building CXX object CMakeFiles/gtk3test.dir/src/dialogtest.cpp.o
 Linking CXX shared library libqt4dialog.so
 Linking CXX executable gtk3test
 [ 75%] Built target qt4dialog
 Scanning dependencies of target qt4test
 [ 75%] Built target gtk3test
 [100%] Building CXX object CMakeFiles/qt4test.dir/src/dialogtest.cpp.o
 Linking CXX executable qt4test
 [100%] Built target qt4test
 + local LIB_DIR=../lib/Linux/x86_64-unknown-linux-gnu/
 + '[' -f libqt4dialog.so ']'
 + ln -s libqt4dialog.so libLND.so
 + mv libgtk3dialog.so libLND.so libqt4dialog.so ../lib/Linux/x86_64-unknown-linux-gnu//
 + cp -P --remove-destination ../lib/Linux/x86_64-unknown-linux-gnu//libgtk3dialog.so ../lib/Linux/x86_64-unknown-linux-gnu//libLND.so ../lib/Linux/x86_64-unknown-linux-gnu//libqt4dialog.so /home/vagrant/UnrealEngine/Engine/Binaries/Linux/
 + '[' -f libqt5dialog.so ']'
 + '[' -f libgtk2dialog.so ']'
 + '[' -f libgtk3dialog.so ']'
 + set +x

That looks right to me, is there something I'm missing??

Thanks in advance

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asked Nov 06 '14 at 12:57 PM in Linux

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ImNotAKompjoetr
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The question has been closed Dec 12 '14 at 12:43 AM by amigo for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

You did not specify if you are building from epic/master or epic/4.5 branch?

Master branch tends to be unstable at times as changes are constantly being made to it so if you are using master I suggest switching to 4.5.

Also, you do not need to build UHT yourself as it gets auto-built, although this won't resolve your error on its own.

It appears as if Clang actually crashed, but usually a stack dump from the crash is displayed.

What kind of a hardware are you running this on, because it says "Performing 17 actions (1 in parallel)" which kinda suggests you only have a single CPU core engaged during compiling? (is this a VM, because you are really pushing your luck here doing that :-) )

You could try getting more verbose output by uncommenting this line in master: https://github.com/EpicGames/UnrealEngine/blob/master/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs#L383

or in 4.5: https://github.com/EpicGames/UnrealEngine/blob/4.5/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs#L313

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answered Nov 06 '14 at 02:03 PM

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amigo
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avatar image ImNotAKompjoetr Nov 06 '14 at 04:38 PM

I'm using the 4.5 branch, I will try again with that line uncommented, I will also retry on a full installation of linux instead of a VM

avatar image ImNotAKompjoetr Nov 06 '14 at 05:17 PM

Running it on a beefier machine fixed the issues, note to self. Don't run heavy programs in a VM.

avatar image amigo Nov 06 '14 at 06:32 PM

Glad it worked out.

We had problems with VMs before, yet some users (Arch Linux) could only compile in VMs, before we realized Clang-3.4 was broken. Go figure.

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