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[Closed] TextRenderActor Color Incorrect

Hi

Im using UE 4.5.1.

If I add a TextRenderActor to my level it renders in black only not the colour defined by the Text Render Color property (currently default white in the pic below)

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asked Nov 06 '14 at 02:13 PM in Bug Reports

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SolarVelocity
596 31 77 51

avatar image Doug E ♦♦ STAFF Nov 06 '14 at 04:54 PM

Hey SolarVelocity-

Are you setting the Text Render Color in the Defaults tab of the blueprint or in the Details panel of the editor with the actor selected in the viewport?

avatar image SolarVelocity Nov 06 '14 at 04:57 PM

I have added the actor to the level and have tried changing the colour in the details panel

The default is white when you add it but it displays as black ... even if i change the colour in the details panel to red it is still rendered black

Do I need to change the colour in the level blueprint?

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The question has been closed Nov 06 '14 at 07:46 PM by SolarVelocity for the following reason:

Not an issue


1 answer: sort voted first

Sorry user error

The directional light did not illuminate the text actor, when a point light was placed nearby the text characters appeared white

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answered Nov 06 '14 at 07:45 PM

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SolarVelocity
596 31 77 51

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