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Third Party library problems

Okay, I have asked this before, but I am having problems with trying to load Kinect 1.8 Library into a plugin. Ive looked at the static linking libraries tutorial over and over, i've checked if the paths are correct, I tried loading the Windows.kinect.dll, added Kinect to the game's public dependency modules. I have pretty much looked at all of the related topics(cant be too certain about this) and I cant find a solution.

I get Linker errors:

 1>LINK : warning LNK4001: no object files specified; libraries used
 1>LINK : error LNK2001: unresolved external symbol _DllMainCRTStartup
 1>C:\Users\nas\Documents\Unreal Projects\Kinect1\Plugins\Kinect2\Binaries\Win64\UE4Editor-Kinect2.dll : fatal error LNK1120: 1 unresolved externals

It says Kinect2 but its kinect1.8

This is my Interface file file: http://pastebin.com/byTsS9zp This is the build file: http://pastebin.com/4JqadBHZ PCH : http://pastebin.com/KvTdvMS4 private kinect2plugin.h : http://pastebin.com/MvGCTSZg and a private kinect2.cpp : http://pastebin.com/pKnPYXWr

The second problem is that the PCH or the Kinect.cpp cant find the header file with the interface(Ikinect2), which should be public, so i dont get what the problem is. Please note im not experienced with this as you can probably see. This is basicaly put up together from different sources and plugin examples.

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asked Nov 06 '14 at 04:53 PM in C++ Programming

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Creedzy
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avatar image Heoki Jan 31 '15 at 08:08 PM

Did you ever find a solution for this? I am having a similar issue with another library.

avatar image Creedzy Feb 05 '15 at 10:12 AM

Unfortunately I did not at the time and I havent had a look at it for a while now.

avatar image Zexus_ May 05 '17 at 04:09 PM

I'm getting this error in 4.14.1 when trying to load the GooglePlay ThirdParty Module, anything new ?

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