Third Party library problems
Okay, I have asked this before, but I am having problems with trying to load Kinect 1.8 Library into a plugin. Ive looked at the static linking libraries tutorial over and over, i've checked if the paths are correct, I tried loading the Windows.kinect.dll, added Kinect to the game's public dependency modules. I have pretty much looked at all of the related topics(cant be too certain about this) and I cant find a solution.
I get Linker errors:
It says Kinect2 but its kinect1.8
This is my Interface file file: http://pastebin.com/byTsS9zp This is the build file: http://pastebin.com/4JqadBHZ PCH : http://pastebin.com/KvTdvMS4 private kinect2plugin.h : http://pastebin.com/MvGCTSZg and a private kinect2.cpp : http://pastebin.com/pKnPYXWr
The second problem is that the PCH or the Kinect.cpp cant find the header file with the interface(Ikinect2), which should be public, so i dont get what the problem is. Please note im not experienced with this as you can probably see. This is basicaly put up together from different sources and plugin examples.
asked Nov 06 '14 at 04:53 PM in C++ Programming
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