ERROR: steamworks SDK not found in ThirdParty/Steamworks/Steamv129a/sdk, miss Steamworks.build.cs

Hi, i spent already 2 weeks trying launch steam in UE4 (for example in simple console application on c++ it took 2 hours in visual studio xD) and still getting new miracle errors never seens before, this time:

  1. i did things described in Online Subsystem Steam Interface in Unreal Engine | Unreal Engine 5.1 Documentation

  2. after failing start steam i went futher and found nice tutorial from Rama A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums and did as well (except WinPlatform.Automation.cs, because i couldn’t find this file and Rama didn’t answer my PM on forum yet :frowning: )

Now when i right click .uproject file in folder and select “generate visual studio project files” i get new miracle error

ERROR: Exception thrown while processing dependent modules of TestSteamSimple
Exception thrown while processing dependent modules of OnlineSubsystemSteam
ERROR: Unable to instantiate instance of ‘Steamworks’ object type from compiled assembly ‘TestSteamSimpleProjectFileGeneratorModuleRules’. Unreal Build Tool creates an instance of your module’s ‘Rules’ object in order to find out about your module’s requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: ??? ?맮?? ᮧ??? ?᪫?祭??. —> UnrealBuildTool.BuildException: ERROR: steamworks SDK not found in ThirdParty/Steamworks/Steamv129a/sdk
? Steamworks…ctor(TargetInfo Target) ? d:\ue4\engine\Epic Games\4.4\Engine\Source\ThirdParty\Steamworks\Steamworks.build.cs:??ப? 19
— ??? ???஢?? ???७??? ?⥪? ?᪫?祭?? —
? System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
? System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
? System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
? System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
? System.Activator.CreateInstance(Type type, Object[] args)
? UnrealBuildTool.RulesCompiler.CreateModuleRules(String ModuleName, TargetInfo Target, String& ModuleFileName)

So i have only 2 questions yet:

  1. is here any UE4 template project with working steam and simple explanation of how it was achieved and how steam functions must be used?

  2. if there isn’t, then i need help with this error, maybe after some deeper reserches and i understandind how (the hell) things work i make own complete steam guide or just add missing parts/notes to Rama’s guide

p.s. i use ue4 4.4.3