placing Instanced Static Meshes manually not randomly
I'm trying to manual place instanced Static Meshes in my scene. I see a lot of information on randomly doing this through spawning, but I want to be able to have control of where each mesh is placed. Am I over thinking this or is this complicated. I'm placing rocks around a scene and want them to be instances but I'm going to rotate them in different ways so they look more random. Please help with any information possible.
asked Nov 07 '14 at 01:05 AM in Using UE4
Make a variable of type Transform Array. Check "Editable" & "Show 3D Widget" in the Details. Add this to your construction Script. https://gyazo.com/a22829420f2af062501653c1fa037098
Place the BP in your level and Select it. In the Details Panel you can Add Transforms to the Array by clicking the "+" sign. Select the Diamond shaped Widget and rotate/scale/move as you like. https://gyazo.com/ea12d7692c1588af87d1906d281ce651
answered Jul 02 '16 at 07:00 PM
I think you may be over thinking it, unless there is some aspect of the question that I'm not getting. Make an actor BP that has the static mesh as a component and then add that to the scene manually.
answered Nov 15 '14 at 08:08 AM
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