Garbage Collection - 'this' pointer is misaligned.
I've been experiencing a problem when the GC does its thing. The game will crash and I'll get an error that says
I started experimenting with forcing garbage collection to try to determine where in my game's execution things are going wrong. If I force garbage collection as the first order of business in the level blueprint, I still get the same problem.
The Object property that is referenced in the error message is an object variable within a struct that I created. As far as I can tell, all variable instances of that struct type are UPROPERTYs. I do have a few other struct types that have this struct as a variable within their definition.
I don't know what could be causing this problem and I'm hoping to get some advice on what to try to figure this out.
asked Nov 07 '14 at 02:22 AM in C++ Programming
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