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Material and shader plugins?

Hey guys,

I'm looking to add some new rendering features with a couple plugins I've been kicking around, but I've hit a couple roadblocks.

First up is shaders. It doesn't seem like you can put them in a plugin or a game project. They all have to live in that engine/shaders dir which seems to fly in the face of a modular plugin system. Obviously none of this is news, I'm just looking for any updates on this one.

Second is new UMaterialExpressions blocks. Is it possible to add these to your code plugins/game projects?

Any insight on these 2 subjects would be greatly appreciated.

Thanks,

Kyle

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asked Nov 07 '14 at 05:51 AM in C++ Programming

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kylawl
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avatar image kylawl Nov 18 '14 at 06:58 PM

No love for shader plugins?

avatar image kylawl Mar 10 '15 at 08:40 PM

I posted this back in November, I think it deserves a bump?

avatar image Seehr Jul 07 '17 at 10:07 AM

It's finally going to happen in 4.17 apparently

avatar image Nico.Orru Aug 07 '17 at 05:40 PM

I've just started looking at this and I believe plugins would be the way to go. Gets my vote too.

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2 answers: sort voted first

Let's bump this every half year or so. It's also important to me. :)

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answered Nov 10 '15 at 10:45 AM

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rotwang
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Well this is a late answer, but I hope it can make this thread complete.

This is shader plugin tutorial OP is looking for: https://wiki.unrealengine.com/HLSL_Shaders

Epic's official document also include a crude instruction on the relevant matter:

https://docs.unrealengine.com/latest/INT/Programming/Rendering/ShaderInPlugin/QuickStart/index.html

Only global shaders are demonstrated though. Read and be creative.

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answered Jan 13 '18 at 09:42 AM

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dextml
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