Add Actor Local Rotation Bug
Add Actor Local Rotation stops when it reaches 90 (goes from -270 to +90), in theory it should flip to -270 at 90 so it can continue to add, but as of 4.5 (not tested earlier versions) it does not, it just stops adding! Set Actor Rotation still works with higher values.
I believe this is the reason a lot of people have trouble with Day/Night cycle when the sun seems to get stuck at noon!
asked Nov 07 '14 at 11:58 AM in Blueprint Scripting
Hey Electronik Eel-
Using a timeline and a Lerp node you should be able to use the objects current position to get the starting rotation and add the desired rotation. After the rotation finishes you just need to save the new position's rotation if it is to continue rotating. Here's an image of how to set it up in blueprints:
answered Nov 25 '14 at 06:11 PM
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