Are there networking components in UT4?

I cant seem to find any information about networking related features in UnrealEngine4. Do these exist or am I simply blind?

Here:

You mean this skeleton page linking to placeholders with absolutely no mention of the actual game networking (replication etc) ?

I used the video tutorials to get started with replication:

And of course the ShooterGame sample project is a good reference for the C++ side.